- Introduction
- Making a Scene
Wherein we introduce value types and show how they assemble together to create static 3-D content.
- Be Resourceful
Wherein we describe how to organize a world's parts into resources and libraries.
- That's Just an Expression
Wherein we explain the structure of expressions and assignments using values, variables, operators, methods and members.
- Smart Parts
Wherein we delegate a scene's roles and responsibilities across custom-built Methods, Functions, and Types.
- Decisions! Decisions! Decisions!
Wherein we specify what actions to take based on evaluating the content of values.
- The Well-Connected Part
2-way binding...
- Miscellaneous
Security, Threads, Namespaces.