A Camera is a Overlay that renders a 3D scene on to a two-dimensional window or texture, as seen from the camera's point-of-view. Its properties establish how the camera operates:

Methods

CameraXyz
(xyz, matrix) Convert an Xyz position to camera coordinates, by multiplying mvmatrix*xyz. The assumption is that Xyz is a position (w=1.0), so the position will be scaled, rotated and translated as needed.
Lookat
Calculates the camera's lookat view using 'location', 'lookat' and 'up'.
New
-> camera. Creates a new camera.
Orthogonal
Calculates the orthogonal projection using 'near', 'far', 'viewHeight', and the window's aspect ratio.
Perspective
Calculates the perspective projection using 'near', 'far', 'fov', and the window's aspect ratio.

Properties

background
The background color applied to the viewport before rendering the 3-D scene.
far
(Float) Maximum positive distance object can be from camera and still be visible. Default is 1000.
following
A shape that the camera is following. The camera's origin, orientation and scale is calculated relative to the shape's eye/origin, orientation and scale.
fov
(Float) The vertical "field of view" angle (in radians) that defines a perspective frustum. If the value is >= pi, it is converted from degrees to radians. The default fov is 50 degrees. The horizontal fov angle is calculated using the window's aspect ratio.
near
(Float) Minimum positive distance object can be from camera and still be visible. Default is 0.1.
orientation
A Quat specifying the rotation used to orient the camera in the world (or following's) coordinate system. If not specified, no rotation takes place.
origin
(Xyz) The position of the camera within the scene. The default is +Xyz(0.,0.,3.).
projection
Name of the method to use when calculating the camera's projection matrix.
scale
An Xyz vector specifying how much to re-size the camera's view of the world, The default is no scaling: +Xyz(1.,1.,1.)
scene
The scene to render. If unspecified: $.scene
target
The window or frame that receives the rendered 2-d image. If unspecified: $window
up
(Xyz) The camera's "up" direction. The default is +Xyz(0.,1.,0.).
viewHeight
(Float) The vertical size of the orthogonal projection clip and view box (the default is 10). The horizontal size is calculated using the window's aspect ratio.
viewport
A Rect specifying which rectangular area of the target image to render into. If unspecified, rendering targets the entire image.